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Assessment

ComponentWeightDetails
Game Project45%Term-long group project with 4 checkpoints. Please read about the Effective Project Grade before proceeding.
Individual Homework5%Individual video presentation about your favourite game.
Midterm Examination30%Conducted in Week 8. Consists of Part A: Concepts (15%), and Part B: Game Jam (15%). See below.
Lab Checkoffs20%Lab Submissions (15%) and Group Presentation (5%). See below.
End-of-Term Course Survey2%Completion of the end-of-term course survey.

Midterm Examination​

PartWeightFormat
Part A: Concepts15%1.5-hour, paper-based examination covering both game design concepts and Unity Lab concepts.
Part B: Game Jam15%Take-home assessment, to be completed within 48 hours. You will be given a starter Unity asset and a list of requirements. You may implement the game in any way you choose, but must be prepared to justify selected features using game-design concepts taught in the first five weeks.
No Cheat Sheet

No cheat sheet is allowed for Part A of the examination. We will not be asking you trivial memory-based questions such as =Write exactly the definition of X.

Lab Checkoffs​

ComponentWeightDetails
Lab Submissions15%Five submissions, worth 3% each. Optional pair work. Submit a recording + repo link via eDimension.
Lab Presentation5%One lab presentation, marks are group-based. Randomly selected during Weeks 2–6.

Lab Presentation (1x per project group)​

When: Week 2-6 Lab session, randomly selected at least 1 week prior Grading: 0-25 pts (5%)
Format: Group-based
Duration: 10 minutes (exact) Submission: Slides as PDF

Task: Explain one code feature/challenge/peculiar bug from the lab that you discovered and solved, and connect it to a design principle, either a game design principle or a programming principle.

You might need to take the liberty to read ahead or search online if relevant game design principles have not yet been covered in class.

Criteria012345
Lab UnderstandingNo clear explanationMinimal, unclearPartially correctMostly correctCorrect, clear, and insightfulCorrect, clear, and insightful
Code InsightNo code feature discussedFeature vague/irrelevantBasic mention, little detailExplained but shallowClear, relevant detailDeep, well-chosen insight or challenge
Design ConnectionNo principle mentionedIncorrect/misappliedWeak or vague linkCorrect link but not explainedClear explanation of principle relevanceStrong, convincing link showing real understanding
Clarity & DeliveryDisorganized, unreadable slidesSlides barely usableSlides/readout somewhat messyUnderstandable, some issuesClear and organizedVery clear, concise, professional
Group PreparationNo evidence of joint work, looks thrown togetherOne member did it all, others unaware of contentSome input from others but weak overallAt least two contributed (content + slides), uneven but okayClear shared prep, presenter(s) represent group wellHighly coordinated prep, content polished and everyone understands it, even if only one speaks